![]() ![]() Bearing in mind that Turn 10 always aims to appeal across the gaming spectrum, from kids several years away from their driver's licenses to hardcore racers, the result is accessible and accurate. Advertisementįorza 4 also features an entirely new physics model with completely new tire modeling courtesy of Pirelli.īluntly, you'll not get a more realistic driving game on any console. In the audio settings, you can also tweak the sound effect focus between engine noise or the sound of your tires, which can be handy depending on what sort of feedback you like when driving. Greenawalt told us that the audio has also had a makeover, and your cars' sonic character changes as you build up their engines with new exhausts, valves, pistons, and so on. These do a good job of simulating the difficulty of seeing where you're going with the sun blinding you, and are used to good effect in career mode when you have to complete multiple heats at the same circuit over the course of a day. Some of the tracks are available to race on at different times of day: Hockenheimring, Indianapolis Motor Speedway, and Infineon Raceway (all of which make their series debut) can be raced at sunrise or during the day Camino Viejo and Suzuka both have mid-day and sunset versions and the Top Gear Test Track comes in normal and overcast flavors. The team made the right decision it's this sort of attention to getting the fundamentals spot-on that shines through the game. In the run up to the launch I spoke with Dan Greenawalt, Lead Game Developer at Turn 10, who told me that this focus on ensuring a high frame rate was the reason Forza 4 doesn't feature dynamic weather or races that transition from day to night. Particle effects like tire smoke and dust look great, hanging in the air realistically without causing frame rates to falter below a constant 60 fps. The Forza tracks are simply stunning, and a huge improvement on Forza Motorsport 3, where certain settings suffered from looking washed out. ![]() ![]() GT5's premium cars may still (just) have the edge, but unlike in that game, Forza doesn't have two different levels of detail-every car has a fully rendered interior and none have been dragged kicking and screaming from 2006. The first thing you'll notice is a big improvement in the graphics. From where I'm sitting, it's clear that there really is a new king in town. Ever since Sony finally shipped Gran Turismo 5, console racing fans have been waiting to see how Turn 10, Forza's developers, would respond. As Ars Technica's resident petrol head, it's no secret that I've been eagerly anticipating getting my hands on Forza Motorsport 4, the latest installment of Microsoft's marquee racing game for the Xbox 360. ![]()
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